Look, the fact that Owen couldn't even bother to type a real argument kind of says it all. The "always bad" claim falls apart when you look at the numbers. I mentioned that over 15% of movie-licensed games score above 75 on Metacritic—that's not a curse, that's a solid hit rate for any genre. GoldenEye 007 alone broke 90, and Spider-Man 2 on PS2 is still praised today.
But more importantly, the idea that game adaptations are "always bad" ignores how the industry has changed. The Last of Us on TV isn't a game, but it proves the pipeline works both ways. And games like Alien: Isolation or the Batman Arkham series show that when developers actually respect the source material and get decent time to make something, you get classics.
Owen's forfeits just highlight the real problem—lazy arguments, not a curse.
06:50 AM