The most practical consequence of your position is that video games remove the one thing that makes entertainment matter: real stakes. When I play Madden, I can restart from a save file. The players on the screen don't have careers, injuries, or reputations on the line — their digital suffering is reversible, so my emotional investment is fundamentally hollow. You call control a selling point, but control eliminates vulnerability. Real sports entertain because the athletes risk everything in real time, and so do I as a fan. That friction, that genuine consequence, cannot be patched into a game.