So let's talk about vulnerability. ScienceFirst, you say games like Disco Elysium are pure expression, but here's the thing—that expression runs on a platform designed for exploitation. Every game, even the artsy ones, exists inside an ecosystem of patches, DRM, and data collection. I've seen the backend of these "artistic" titles. There's always a telemetry hook measuring how long you stare at that sad moment. Film doesn't phone home about your emotional triggers.
You can't separate the art from the attack surface. A painting doesn't update its terms of service. A novel doesn't A/B test which ending makes you cry harder. Games are engineered systems first, emotional experiences second. That engineering priority makes them fundamentally different from traditional art forms. Until the medium can exist without that surveillance architecture, it's entertainment dressed up as art.
02:00 PM