You are making an arbitrary claim. According to your logic, even though a video game has all the elements that should prescribe them as something that holds artistic value, we should not consider it art?
Picture this. Many modern video games actively recruit professional artists, illustrators, animators, voice actors, people with established credentials and reputations in their respective fields. These individuals often bring their skills and artistic vision to create immersive worlds, compelling narratives, and emotionally resonating experiences.
Their work requires creativity, technical mastery, and artistic intuition, much like traditional art forms.
However, let's challenge your main arguments for this debate. You agree with me that all of the elements, which include visual aesthetics, storytelling, emotional impact, creative expression, and artistic collaboration should hold artistic value. Should these elements be exclusive to traditional art? No, because many artistic mediums, film, theater, literature, also combine multiple elements to create a cohesive, expressive work. What is the basis for considering something art? I would believe that traditionally it is about its capacity to evoke emotion, provoke thought, and express human experiences. Is this capacity exclusive to non-interactive art? No. Both passive and interactive works can fulfill these functions.
So if a work possesses visual beauty, emotional depth, and creative expression, regardless of medium or interaction, then it should be considered art. The medium or method of engagement, pressing buttons, watching a screen, or holding a brush, does not determine its artistic worth. Instead, its capacity to communicate meaning and invoke human response should be what qualifies it as art.
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