I'll happily agree that online wins on access. Someone with a disability, a packed schedule, or friends abroad genuinely benefits, and that matters. But access isn't the same as quality. People didn't abandon LANs because the experience was worse; they left because convenience is easier. That's a real tradeoff, not proof online is better. The strongest thing a LAN did was make other players impossible to ignore: you saw their faces, shared the same room, and couldn't just mute or quit without consequence. That accountability turned strangers into a community. Online can include more people, but it often connects them less.