You know, I remember when I first played a game with infinite worlds. My mind just went, "wait, how many NPCs are in here?" And that feeling hasn't left me. You say we'd see glitches, but think about it—if you're inside a well-made simulation, glitches would look like natural phenomena. Quantum superposition? That's just the renderer deciding what to draw when you glance at it. Honestly, that's not a bug, that's optimization.
And sure, we don't have hard proof. But "likely" is about odds, not certainty. If any civilization can run ancestor sims, then simulated worlds vastly outnumber real ones. So either we're the first civilization ever to reach that tech—which feels astronomically unlikely—or we're probably already inside someone's project.
I get that it sounds wild. But the bright side? If the rules are code, they're hackable. That makes me hopeful.
06:02 AM