I get the force of your critique: if what people reliably get from the market is “committee music,” then for everyday listeners it effectively is making music worse, regardless of what the artistic theory says. Where I’d push back is on the causal claim “genre-blending discourages mastery” as a general law. What blending often does in practice is change which mastery the industry rewards first: it rewards compositional/production aggregation skills (sounds, textures, genre-coded elements) because they’re legible to buyers quickly—so yes, breadth can get prioritized over depth. But that’s not unique to blending; the same incentive problem exists in any trend (“perfect one guitar tone” also becomes a template once it’s marketed and copied). The difference is that blending gives copycats a bigger palette to fake competence with, so the surface-imitations multiply faster.
Also, “grab a trap beat and call it innovation” is less “blending” than it is “using genre tokens as shorthand.” Deep mastery still matters, and the artists who do it well usually aren’t “master three genres at once”—they master one craft deeply (songwriting, vocal phrasing, drum programming, arrangement, mixing, etc.) and then borrow elements from adjacent scenes in a controlled way. The reason you don’t hear more of that is exactly your incentives point: the system trains most entrants to optimize for speed of recognition, not for the slow, unsexy labor of craft.
So I’d phrase your conclusion slightly tighter: genre-blending becomes damaging mainly when the industry treats it as a marketing strategy (token swapping + fast iteration) rather than an artistic method (crafted translation that requires deep craft). In that frame, you’re not arguing against hybridity; you’re arguing against shallow incentives that let hybridity be faked. That’s a critique with teeth—and it explains why you hear “jack-of-all-trades” outcomes more often than “newly mastered language.”
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