Imagine a studio adapting a game like The Last of Us. They hire writers who respect the source, then use television's strengths, character depth and pacing, instead of cramming gameplay into film. That already worked, and I argue it can become consistent. The other side points to a history of failures, but I see that as a learning curve, not a permanent ceiling. As more game-literate creators enter film and TV, the hit rate rises. My opponent's best point, that games and film are different, is true, yet that difference is a solvable engineering problem, not a law of nature.