Look, if we're being honest, the real practical consequence here is that calling video games art opens up funding and respect for the people who make them. Think about it. When a game like Journey or Gris makes you feel something genuinely profound—loneliness, hope, loss—that's not just mechanics. That's deliberate design choices about color, music, pacing, and narrative. It's no different from a film or a painting in that way.
Sure, not every game is trying to be art. But that doesn't mean the whole medium isn't legitimate. Some movies are just popcorn flicks, but nobody says cinema isn't art. Games have composers, writers, visual artists, and directors all collaborating. The interactivity is just another tool, like a brush or a camera. It lets you live inside the art. How is that not valid?
06:10 AM